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The following two program examples illustrate how a streams connection in the Internet domain is initialized by the client and accepted by the server:
Example 1: Initialization of a streams connection by the client
#include <sys.types.h>
#include <sys.socket.h>
#include <netinet.in.h>
#include <netdb.h>
#include <stdio.h>
#include <stdlib.h>
#define DATA "Half a league, half a league . . ."
/*
* This program creates a socket and initializes a connection with the
* Internet address passed in the command line.
* A message is sent via the connection.
* The socket is then closed and the connection shut down.
* The client program expects the entry of a host name and
* port number. It is the host on which the server program runs and
* the port number of the list socket of the server program (in the example
* the port number 2222).
*/
main(argc, argv)
int argc;
char *argv[];
{
int sock;
struct sockaddr_in server;
struct hostent *hp;
/* Create a socket */
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock < 0) {
perror("opening stream socket");
exit(1);
}
/* Connection setup using the name specified in the
* command line.
*/
server.sin_family = AF_INET;
hp = gethostbyname(argv[1]);
if (hp == 0) {
fprintf(stderr, "%s: unknown host\n", argv[1]);
exit(2);
}
memcpy((char *)&server.sin_addr, (char *)hp->h_addr,
hp->h_length);
server.sin_port = htons(atoi(argv[2]));
if (connect(sock, (struct sockaddr*)&server, sizeof server) < 0) {
perror("connecting stream socket");
exit(1);
}
if (send(sock, DATA, sizeof DATA, 0) < 0)
perror("writing on stream socket");
soc_close(sock);
exit(0);
}
Example 2: Acceptance of the streams connection by the server
#include <sys.types.h>
#include <sys.socket.h>
#include <netinet.in.h>
#include <netdb.h>
#include <stdio.h>
#include <stdlib.h>
#define TRUE 1
#define TESTPORT 2222
/*
* This program creates a socket and then goes into an endless loop.
* With each loop run, it accepts a connection and sends messages.
* If the connection is interrupted or a termination message is passed,
* the program accepts a new connection.
*/
main()
{
int sock, length;
struct sockaddr_in server, client;
int msgsock;
char buf[1024];
int rval;
/* Create socket. */
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock < 0) {
perror("opening stream socket");
exit(1);
}
/* The socket is assigned a name using wildcards. */
server.sin_family = AF_INET;
server.sin_addr.s_addr = htonl(INADDR_ANY);
server.sin_port = htons(TESTPORT);
if (bind(sock, (struct sockaddr*)&server, sizeof server ) < 0) {
perror("binding stream socket");
exit(1);
}
/* Start acceptance of connection requests. */
listen(sock, 5);
do {
length = sizeof client;
msgsock = accept(sock, (struct sockaddr*)&client, &length);
if (msgsock == -1)
perror("accept");
else do {
memset(buf, 0, sizeof buf );
if ((rval = recv(msgsock, buf, 1024, 0)) < 0)
perror("reading stream message");
else if (rval == 0)
printf("Ending connection\n");
else
printf("-->%s\n", buf); }
while (rval > 0);
soc_close(msgsock);
} while (TRUE);
/*
* As this program runs in an endless loop, the socket "sock" is
* never explicitly closed.
* However, all sockets are closed automatically if a task is
* terminated or reaches its normal conclusion.
*/
exit(0);
}